Planetary Expeditions High-speed Comm Satellite is a Planetary Expedition, which can be completed by launching a rocket loaded with 100 Fuel, 100 Metals, and 100 Electronics. Adding more vehicles results in diminishing returns: the 2nd adds 80 research points, the 3rd adds 60, the 4th adds 40, the 5th adds 20, the 6th adds 0, and each explorer after the 6th adds 50 research points. Multiple vehicles result in collaboration losses. RC Explorers also contribute 100 research points to the research generation directly once the Explorer AI ( Robotics) technology has been researched. Exploration Rover RC Explorers can visit certain anomalies on the surface of Mars to obtain a boost to research output. There are two possible research plans: 1000 research points for $200M (200 research points/Sol) and 5000 research points for $1000M (1,000 research points/Sol). Outsourcing For a nominal fee, additional scientific research can be outsourced to laboratories back on Earth. The Earth-Mars Initiative tech will increase this by 100. This amount varies by sponsor from Church of the New Ark's 0 up to a maximum of 400/Sol with Europe. Sponsor Most Sponsors provide a set amount of research per Sol. The total amount of points is a combination of the following: See the Collaboration Loss column for more details. A 5th Hawking Institute is not worth building since it only provides 25 per worker. Every Research Lab after the 6th provides research at a rate of 28 per worker. A sixth Research Lab is still only worth 1500 but takes more jobs (28 per worker). To get the most research per worker, try building 3 Research Labs (44 per worker), then a Hawking Institute (42 ), then a 4th Research Lab (39 ), then a 2nd Hawking Institute (38 ), then a 5th Research Lab (33 ), then finally a 3rd (33 ) and 4th (29 ) Hawking Institute. Research points are awarded at the beginning of every hour. The order of technologies is determined by the map coordinates so starting in the same location will create the same order for technologies. The range is increased by the Tech Variety Game Rule and Chaos Theory makes every tech tree position valid for all technologies. Mystery and Story Bits technologies are also shown in the Breakthrough tree.Īll technologies have a range of positions where they can appear in the tech tree. Breakthroughs are obtained through Anomalies and can be researched in any order. Tech tree technologies normally have to be researched in a specific order randomized at the start of the game. Technologies are divided among 7 tech trees (including Terraforming, Recon & Expansion trees) and the breakthrough list. There are 100 regular technologies, 40 DLC technologies and 67 breakthroughs in the game. Research is used to unlock new technologies, structures, other opportunities that provide additional options for the colony.
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