![]() ![]() ![]() Also, Cinema 4D's Python SDK isn't really that robust there typically is a lot to build from the ground up before you can actually start working on the object the way you would like. Python: Python isn't fast or parallel in Cinema 4D. What's more, it's single-threaded which can be a real pain when you need to quickly manipulate massive amounts of objects and points. Priority is hard to manage and even unsolvable (without making everything editable and baking keyframes). looking for the nearest point to a specific position in space). Unfortunately, it doesn't provide enough utility nodes to help users accomplish their goals efficiently (e.g. XPresso: XPresso is Cinema 4D's node system and visual programming language that provides a mixed environment that permits point-level manipulation, accessing and modifying data in MoGraph module, and provides an antique version of Thinking Particles. Unfortunately, both have shortcomings that might annoy you. ![]() I did both.Īs for extending Cinema 4Ds capabilities, there are only two main options (without considering Cpp SDK): XPresso and Python. But if using Cinema 4D limits your performance and your ability to implement your artistic vision, then consider either extending Cinema 4D’s capabilities or making the move to Houdini. As for when to seriously consider making a switch, I would say, keep using Cinema 4D if meets your needs. So, let’s start with the question that I get asked the most by Cinema 4D users: When is it a good time to start exploring Houdini and making the investment to learn it? It is always a good idea to be familiar with new and promising tools. This was when I started to explore Houdini - which has since become one of my favorite artistic weapons. I found myself spending more time on technical configuring than on visually creating. But the ideas that I was aiming to implement required days of patient technical configuration. To be fair, Cinema 4D can be made to do many things. Timeline provides very sophisticated built-in controls - which I really like.īut, after 3 years of using Cinema 4D, I felt like I had hit a ceiling. MoGraph is powerful and versatile - and will work well with many types of animation challenges. It has a well designed user interface, which makes it easy to move in viewports. Like most people, Cinema 4D was my first stop for making 3D motion graphics. No doubt, I would have saved a lot of time and effort. Cinema 4D differences that I have experienced. I wish someone had told me earlier in my career about the many Houdini vs. GridMarkets thought that my journey and experiences would be of interest to its community. Today, I have embraced both Cinema 4D and Houdini - a combination that has proven very powerful and enabling for me. But, as my skills and creative ambitions grew - I found that I had outgrown Cinema 4D. This was a chance for me to jump out of my comfort zone and to experiment with new creative tools and ideas. From Shanghai, I relocated to London to join the Moving Picture Company (MPC). I got my start working with some of the most talented Chinese designers in Shanghai. ![]()
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